Experience
- Game Creation (Unity / Hobby)09/2022 – Current • Unity • AI / Navigation • Physics / Controls
Designed and built core systems for an unannounced survival horror game, focusing on AI navigation and behavior, boat traversal mechanics, and physics-driven player interactions. Balances atmosphere and mechanics to create tension through systemic design rather than scripted events.
View Project → - AV/IT Support (Academic Technologies / Oregon State University)11/2023-06/2025 • Windows, Networking, Hardware Installation • Team collaboration • Customer Service
At Oregon State University I worked as an AV/IT Technician, installing and maintaining classroom and conference room systems. I collaborated with multiple teams on complex hardware integrations, sat in on consultations to scope project needs, and supported departments through a ticketing system. The role strengthened my problem-solving, adaptability, and customer service skills while broadening my technical experience.
- Embedded System Software Simulation Engineer Intern(Jaguar Land Rover)06/2024-09/2025 • Unity/Unreal • C#/C++ • Simulink/Carmaker • Physics, input, tooling
Developed a VR driving simulator in Unity, expanding on JLR’s existing environments. Incorporated feedback from engineers and simulator data to refine features and improve realism. Gained hands-on experience with vehicle system modeling and integration through Simulink, contributing to the advancement of their Driver-in-the-Loop simulation platform.
View Project → - Student / Research • Semiconductor Clean Room Training Simulation(Computer Science / Oregon State University)09/2024-06/2025 • Unity/Unreal • C#/C++ • User Feedback
Led development of physics-driven spincoating mechanics for a VR training simulator used to teach semiconductor clean room processes. Designed step-by-step tutorials and immersive environments with a strong focus on user experience and accessibility, enabling new technicians to safely practice complex workflows. Collaborated with a multidisciplinary team to balance technical accuracy with intuitive interaction design.
View Project → - Hardware Simulation Engineer Intern(Jaguar Land Rover)06/2025-09/2025 • Unity/Unreal • C#/C++ • Simulink/Carmaker • Physics, input, tooling
Focused on hardware-to-software integration for JLR’s full-scale Driver-in-the-Loop simulators. Researched and documented hardware interaction with simulation systems to ensure reliability and future scalability. Supported cross-functional teams by analyzing system performance and helping bridge hardware components with Unity- and Simulink-based models.
View Project → - Social Media / YouTube Editing (Freelance/Hobby)6+ years • Premiere/AE/DaVinci/Photoshop • Thumbnails, motion bumpers
I created and managed streaming and video content for gaming and fitness channels, producing tutorials, walkthroughs, gameplay highlights, and educational videos. This work exposed me to different editing styles and platforms while strengthening my ability to adapt quickly to new software. It also gave me a deeper understanding of social media engagement and digital content strategy.